Sometimes, something as simple as being a certain race or hailing from a certain place will change the way you are treated or the quests you are asked to complete. If your diplomacy is high, you can even talk your way out fights or help NPCs resolve their problems without violence. Or maybe you're good at stealth, so you are asked to carry out a sneaky operation. Perhaps one NPC that would have given you a quest doesn't trust you anymore based on an action you took previously in the game. When interacting with NPCs, you're presented with unique dialogue options or opportunities based on your skills and reputation. The world around you dynamically adjusts and changes based on how you're building your character and who you choose to recruit to your party. See Moreĭynamic roleplaying opportunities Your skills and character stats influence every dialogue choice, interaction, and even how NPCs react to you.
Even if you don't want to create a campaign on your own, you can just download a campaign made by another user. There's enough creative freedom to create any campaign/story you want, keeping you interested in D:OS2 long after you've finished the main campaign. On top of that, the game master can control NPCs, add quests, and make rule adjustments on the fly. For example, you can designate one of the playable characters as a kleptomaniac, so whenever they're near an object that can be stolen, you'll have to roll a dice to determine if that character resists the urge to steal or not. Additionally, because there is a game master, you can create various role-playing events not possible in a normal campaign. You can even create new quests, levels, and alter any of the existing assets, allowing you to go as far as creating a sci-fi campaign if you have the patience. When creating a campaign, you can use any asset within the game, such as characters, items, etc, and import new, user-made assets as well. Outstanding multiplayer mode that allows for endless content D:OS2 features a Game Master mode, which lets you create custom multiplayer campaigns for up to 4 players, with the 5th player assuming the role of a Game Master.
As a result, the combat has enough depth and variety to satisfy any RPG fan and even entice newcomers of the genre. Fast characters will get a turn first, so a group of fast characters could end a battle without letting enemies retaliate. For example, standing on a cliff increases your range and visibility, using a lightning spell on a puddle electrocutes all characters standing in it. During combat, you always need to keep in mind things like turn order, positioning, height, and how various magical effects interact with the environment and characters. To avoid this, you can equip spiked shoes on your characters before the battle, allowing them to retain footing. Any character that steps on the frozen ground will slip. For example, during one battle you fight against an ice dragon that constantly freezes the ground. When preparing for battle, you need to consider your group setup, your formation as you enter the battle, and even what equipment you bring with you. Very deep turn-based combat Winning battles in D:OS2 is equal amounts of preparation and tactics. The game can be beat with simple combos that don't require much setup or strategy, but it definitely rewards you for good thinking. You can now hit them all with a massive explosion. Add a stun upgrade, like Crash(), and you now have a pile of sleeping enemies in front of you. Put Get() with Bounce(), you now have an attack that will shoot a bullet that bounces to nearby enemies and pulls (gets) all the enemies hit to you. Passive(): These usually only effect the protagonist, Red, and are not activated manually (although some activate an effect upon receiving damage). If you stack the Heal() function on it too, you now also get health back. Stacking the Slash() function on a Laser() will cause the Laser to now cut people in half. You can stack two upgrades on a single Active. Upgrade(): Use the current Function on an Active one.
They can be used in one of three ways: Active(): The activated version, or the base version. Complex, but simple, customization gives much to imagination and strategy Throughout the game, you get these abilities, called Functions(), that are modular in design.